Software Proficiencies





Education
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Bachelor of Emerging Media: Character Animation
University of Central Florida
2021–2025
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Associate of Fine Arts
Valencia College / Florida
2015–2019​
Relevant Soft Skills
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Creative Communication
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Leadership
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Time Management
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Adaptability
Career Profile
Versatile visual artist with a strong focus in concept art and visual development. Experienced in crafting compelling character designs, environments, and storytelling visuals for games and animation. Adept at adapting to varied art styles, collaborating across disciplines, and turning abstract ideas into cohesive visual worlds. Proven ability to lead projects from concept to production with both creative vision and technical skill.
Professional Experience
Freelance Illustrator
2016–Present
Self-Employed, Kissimmee, FL
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Create a variety of digital Character and Concept work for personal patrons and upstart-companies.
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Continually growing a large network of clients resulting in selling over 500 pieces.
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Key Animator & Background Artist
2014–2018
Pryd Studios, Orlando, FL
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Animate keys and in-betweens for multiple character projects with a heavy focus on movement and life-like nuance.
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Offer creative solutions for experimental animation and atmospheric compositions.
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Visual Development Lead & Project Coordinator
2019–2023
FLAVORFUL ENCOUNTERS PROJECT
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Spearheaded the visual identity of the project by creating detailed character turnarounds, background concepts, and UI mockups tailored for an engaging visual novel experience.
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Managed pre-production workflows, setting timelines, delegating tasks, and ensuring cross-departmental alignment between writing, art, and coding teams.
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Developed visual pipelines and asset libraries that optimized production efficiency while maintaining narrative cohesion and stylistic consistency.
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Various Creative Roles
2024–2025
KENPON Studios
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Produced expressive 3D animation sequences with a focus on character movement and narrative pacing.
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Handled layout artist responsibilities including shot composition, camera staging, and visual continuity.
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Contributed key concept art and mood exploration to support early visual development.
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Designed original character concepts that balanced artistic vision with production needs.
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Lead Concept Artist
2024–Present
LORD VESSEL PROJECT
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Directed the visual development pipeline, establishing the project's core aesthetic through character sheets, environment designs, and character/creature concepts.
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Collaborated with narrative designers and 3D artists to ensure cohesive worldbuilding across visual and gameplay elements.
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Provided art direction and mentorship to junior artists, giving actionable feedback to maintain consistency and elevate overall quality.

I'm Josh. An artist with a passion for anything fluid, colorful, and energetic.
Always looking to learn and evolve. I specialize in character design, concept art, and storyboarding for films and games.
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For any inquires, you can contact me at


